Pool is a strategy game. It’s a game of patience and intuition. Constantly ready with a cue stick in your hand, you will always want to take the shot.
Each ball in a pocket gets you closer to the 8-ball. That black ball with an 8 in the middle, that sits somewhere in the corner where no one is allowed to touch it, not even to look at it.
Your opponent’s balls are standing in your way and interfere with your concentration. As if, his balls are positioned in such a way that with one shot he could pocket at least 3 balls. He can, you can’t. You’re staring at the ball closer to the pocket and you’re thinking about the amount of power you’re going to use. Do you want to be brutal with it or you’re going to simply “touch” the white ball that will slowly roll towards the chosen ball.
Sometimes there are too many of your own balls on the table and that’s troubling you. He only has 2 left while you still have 4 and with each mistake you make, he is getting closer to the end and you only get farther. You will be the one losing.
Every shot counts. Strategy or luck? A safely prepared shot or a random one? It’s your choice.
This is how I see design.
I imagine design as a pool game.
Do you choose a strategy or leave it to luck? Do you choose to “play” a dirty game or do you like to analyze your opponent? Do you know the real rules or do you make your own? Do you have a strategy in mind or do you let the game flow by itself? Do you choose a longer or a shorter stick? Do you chalk it after each shot, or just when you feel that it has lost its efficiency?
I’ve played pool before and I’ve played it with different people.
Each playing in his own way. Some were playing based on a well-defined strategy while others were simply lucky, because sometimes luck helps. What “annoyed” me every time I played with someone, was the fact that my rules were different from their rules, and the biggest problem was the fact that no one knew the official ones.
[Tweet “Every project that you design today is a cue shot”]
Will you choose to design based on a certain strategy, based on an official rule for a final impact that will eventually “pocket the ball” or will you choose luck and maybe you will somehow succeed to pocket something through chaos? At first glance design is easy, just like pool. The good one makes it seem so easy and so natural that everyone could be able to “play”. But after the first “shot” you won’t see it tha easy anymore. You’ll feel that the game is thickening and you’ve got no idea how your next shot is going to be.
You will take advantage of the opportunity and you’ll think before you hit the ball or you will simply wing it relying indefinitely on the idiotic cliché of “beginner’s luck”?
So we can say that designing is like a pool game. Based on the official rules of common sense you make your own game, strategy or luck.
But remember, the black ball can make you a winner or a loser, it all depends on the time of your shooting.